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  • Home
  • The Project
    • Our approaches
    • Visualising the Site >
      • Paphos Theatre in VR
      • STARC 3D Visualisation >
        • STARC 3D Visualisation
      • Drone Footage 2017
      • Drone Footage 2018
      • Orthographic
    • 2018 Public Lecture
  • Archaeological History
  • The Team
    • Join as a Student team member
    • Volunteer Program
    • The Team in pictures
  • Research Projects
    • Zooarchaeology at Paphos
    • Recycling Paphos
    • Digital Artistic Documentation
  • Publications
    • Posters
  • Paphos Theatre Education Blog
  • The Archive
    • The Archive: Season reports and media >
      • 2019 Season Press Release
      • 2017 Season Report
    • The Archive: News and Events
    • The Archive: Cultural collaborations
  • Merchandise
  • Project Patron
  • Latest news
  • Contact Us
  • Support Us
  • Nea Paphos Colloquium III
    • Conference program
    • Abstracts
  • Images
    • Drone
    • VR
    • Excavation
    • Griffin Inv 9101
    • Griffin 9144
    • Aerial
  • Puzzles
  • Dig Life

Latest News

PAPHOS THEATRE IN VR APP

14/12/2017

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University of Sydney Media Release 14 December 2017

Virtual reality rebuilds ancient Cypriot capital
Restoring Nea Paphos' Theatre without a single brick

Virtual reality technology has paired up with 20 years of excavation by University of Sydney archaeologists to recreate the centrepiece of Cyprus’ ancient capital. 

The University has partnered with digital technology firm Lithodomos VR (LVR) to create a virtual reality mobile application depicting the Nea Paphos Theatre during its heyday in 150 AD, around the time of the Antonine emperors. University archaeologists and Melbourne-based LVR designers have worked together to build an app that shows off a 360-degree view of the building’s grand Roman façade, marble columns, imperial statues and painted entranceways.

For the last 20 years Dr Craig Barker has led the University’s efforts to uncover Nea Paphos, the capital of Cyprus during the Roman and Hellenistic periods (c. 300 BC-400 AD) until it was destroyed by earthquake in 365 AD. He and an army of colleagues, University students and volunteers have uncovered paved Roman roads, an ancient nymphaeum (water fountain) and the semi-circular theatre.

Only the foundations of the Paphos Theatre, used for performance and spectacle for more than 600 years, remain today. The Paphos Theatre in VR app, available on Google Play and iTunes, will enable users to immerse themselves in the site’s Roman splendour. Under the Romans, the theatre was 100 metres in diameter, held 8,500 people and was replete with architecture imported from the Mediterranean.

“Past physical restorations of archaeological sites have been based on knowledge of the day,” says Dr Barker. “The beauty of digital restoration is that it can be changed as new evidence comes to light.”

Dr Barker has used the app at the heritage listed site when giving Cypriot school children tours of the archaeological site as well as with school groups visiting the University’s Nicholson Museum.

“We have brought history to life and used modern technology to examine a 2,000 year old building.”

LVR Chief Executive Simon Young said recreating Paphos Theatre was particularly rewarding for LVR. “The University was among the earliest supporters of our fledgling company,” he said. “The project shows the best results are achieved with close consultation, communication and feedback from archaeologists who are experts in the subject.”
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